Tuesday, December 18, 2012

Barrel texture

 Color map used along with, normal map, specular map and displacement maps.
This is the finalized texture for the barrel.

Monday, December 17, 2012

Cutlass using the unwrapped textures

This model is using the new unwrapped textures

Gold Cutlass Update


This is an update on the Cutlass model. I needed to unwrap the model and reduce the number of texture files before it could be put in to the engine.

all textures used


down sized

Wednesday, December 12, 2012

Sword Model Gold



All textures are custom made and have normal, specular and displacement maps.

sword model beta


A slight redesign from alpha. The gem is now the base of the sword not an attachment, and it has basic color areas. (what color goes where!)

Saturday, November 24, 2012

sword model alpha


This sword is a work in progress. Robert gave me a few pics to go off of, and this is what i have so far.


A close-up of the gem

Wednesday, October 31, 2012

a practice model of a scimitar

this is my first sword model. I looked up a sword model tutorial and applied it to a scimitar, and I think it turned out pretty well for not modeling a sword before.

Wednesday, September 12, 2012

Rough Space Ship shells

A small ship used for docking, pulled by a space creature.

A ship carried by a whale-like creature.

A very basic carrier. A dome placed on the head for the command center, and access to launch bay down the spine of the animal


A rough cargo ship

The Space whale is a calm, slow creature able to carry large amounts of cargo with ease.