Friday, May 3, 2013

progress video (before I finished skinning)

From test model to the newest Vander model.

The first few seconds was me taking a look at the engineer model seeing how I was going to rig it, but it wasn't finished so I moved to the Vander model because it was the most complete.

Head re-skin and Walk cycle

The area where the neck meets the shoulder wasn't moving right, so I repositioned the head re-skinned it, and now everything moves right.



side view

front view

perspective view

Sunday, April 14, 2013

progress on rigging

Here are some before and after shots of the Vander model
                                                                                     sleeve deformation folds correctly






The dreaded "Noodle Leg"







now has correct bend motion.
Now adding bones for the coat tails so they move independently.

Saturday, March 9, 2013

model in cryengine

After many failed attempts, I finally got a model into cryengine. It's not animated or textured but it's a start. Next I'll try to get an animation in, hopefully it won't give me to much truble.

Tuesday, February 19, 2013

practicing rigging

I've been learning how to rig with biped on a test model. I had to rescale the bones to match the model. The left arm and leg are moving right with the bones, but I need to work on the hands and fingers.

Tuesday, December 18, 2012

Barrel texture

 Color map used along with, normal map, specular map and displacement maps.
This is the finalized texture for the barrel.

Monday, December 17, 2012

Cutlass using the unwrapped textures

This model is using the new unwrapped textures

Gold Cutlass Update


This is an update on the Cutlass model. I needed to unwrap the model and reduce the number of texture files before it could be put in to the engine.

all textures used


down sized

Wednesday, December 12, 2012

Sword Model Gold



All textures are custom made and have normal, specular and displacement maps.

sword model beta


A slight redesign from alpha. The gem is now the base of the sword not an attachment, and it has basic color areas. (what color goes where!)

Saturday, November 24, 2012

sword model alpha


This sword is a work in progress. Robert gave me a few pics to go off of, and this is what i have so far.


A close-up of the gem

Wednesday, October 31, 2012

a practice model of a scimitar

this is my first sword model. I looked up a sword model tutorial and applied it to a scimitar, and I think it turned out pretty well for not modeling a sword before.

Wednesday, September 12, 2012

Rough Space Ship shells

A small ship used for docking, pulled by a space creature.

A ship carried by a whale-like creature.

A very basic carrier. A dome placed on the head for the command center, and access to launch bay down the spine of the animal


A rough cargo ship

The Space whale is a calm, slow creature able to carry large amounts of cargo with ease.