Color map used along with, normal map, specular map and displacement maps.
This is the finalized texture for the barrel.
Tuesday, December 18, 2012
Monday, December 17, 2012
Gold Cutlass Update
This is an update on the Cutlass model. I needed to unwrap the model and reduce the number of texture files before it could be put in to the engine.
all textures used
down sized
Wednesday, December 12, 2012
sword model beta
A slight redesign from alpha. The gem is now the base of the sword not an attachment, and it has basic color areas. (what color goes where!)
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