Color map used along with, normal map, specular map and displacement maps.
This is the finalized texture for the barrel.
Tuesday, December 18, 2012
Monday, December 17, 2012
Gold Cutlass Update
This is an update on the Cutlass model. I needed to unwrap the model and reduce the number of texture files before it could be put in to the engine.
all textures used
down sized
Wednesday, December 12, 2012
sword model beta
A slight redesign from alpha. The gem is now the base of the sword not an attachment, and it has basic color areas. (what color goes where!)
Saturday, November 24, 2012
sword model alpha
This sword is a work in progress. Robert gave me a few pics to go off of, and this is what i have so far.
A close-up of the gem
Wednesday, October 31, 2012
a practice model of a scimitar
this is my first sword model. I looked up a sword model tutorial and applied it to a scimitar, and I think it turned out pretty well for not modeling a sword before.
Wednesday, September 12, 2012
Rough Space Ship shells
A small ship used for docking, pulled by a space creature.
A ship carried by a whale-like creature.
A very basic carrier. A dome placed on the head for the command center, and access to launch bay down the spine of the animal
A rough cargo ship
The Space whale is a calm, slow creature able to carry large amounts of cargo with ease.
A ship carried by a whale-like creature.
A rough cargo ship
The Space whale is a calm, slow creature able to carry large amounts of cargo with ease.
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